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Tom Clancy’s The Division 2

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  • Tom Clancy’s The Division 2 drops you into Washington, D.C. seven months after the Green Poison outbreak that emptied New York. Summer has settled over the capital, the government has all but collapsed, and three factions are carving up the city block by block. You are a Division agent, one of the sleeper operatives activated when everything else fails, and the White House is the last position still holding. Massive Entertainment’s sequel takes the cover-based looter shooter of the first game and gives it a bigger, more reactive city, a deeper gear system and an endgame that keeps changing long after the campaign ends.

    A Capital Under Siege

    The Washington of The Division 2 is a near one-to-one recreation of the city center, from the National Mall and the Capitol Building to the flooded streets around the Tidal Basin and the overgrown suburbs on the map’s edges. The White House becomes your Base of Operations, and the civilian settlements at the Theater and the Campus depend on you to clear control points, rescue hostages and bring supplies home. Every district you liberate sends settlers out into the streets, so the city visibly changes as you make progress. Three factions stand in your way, each fighting differently enough that you will learn to read them by their outfits before the first shot lands.

    • The Hyenas are opportunists who rush in with bats, riot shields and grenade launchers, and their controllers and rushers are built to pull you out of cover before you have a chance to settle in.
    • The True Sons are a militia formed from former Joint Task Force soldiers, disciplined and heavily armed, and they hold the strongholds and fortified positions across the southern half of the city.
    • The Outcasts are survivors of a forced quarantine who want everyone else to suffer as they did, and their flamethrowers and suicide bombers make even routine patrols dangerous.

    Build the Ultimate Agent

    Progression is the heart of the game. Every mission, control point and world event pays out gear, and every piece of gear rolls with attributes and talents that push you toward a particular way of playing. By the time you hit the level cap you will have a build that feels like your own, and you will keep refining it for as long as you play.

    Weapons and Gear
    Weapons, brand sets and gear sets stack bonuses when you commit to them. A weapon-damage brand build plays nothing like a skill-tier build or an armor-heavy tank, and exotics with unique talents give you something to chase at every stage.
    Skills
    Turrets, drones, seeker mines, chem launchers, hives, shields, pulse scans and traps each come in several variants. You carry two at a time, and choosing a healer drone over a striker drone changes how your squad fights.
    Specializations
    At the endgame you unlock Specializations such as the Sharpshooter with a .50 cal rifle, the D

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