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STAR WARS Jedi: Survivor

$24.76 $19.81

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  • Five years have passed since Cal Kestis escaped the Fortress Inquisitorius, and the galaxy has only grown darker. STAR WARS Jedi: Survivor picks up with Cal on the run from the Empire, his crew scattered and his options running thin, then hands him a wider galaxy, a deeper combat system and harder choices than anything Fallen Order asked of him. Respawn Entertainment, working with Lucasfilm Games, has built a single-player action-adventure that treats its predecessor as a starting point rather than a template.

    A Jedi With Nowhere Left to Run

    The story opens on Coruscant with a job that goes badly wrong, and it sends Cal limping to Koboh, a rugged frontier world where Greez Dritus now runs Pyloon’s Saloon and the Stinger Mantis is in worse shape than her pilot. What Cal finds there points back to the High Republic, to a Jedi named Dagan Gera lost two centuries earlier, and to Tanalorr, a hidden world the Empire could never reach. Cere Junda and Merrin return, new allies join the crew, and the Bedlam Raiders under the Gen’Dai warlord Rayvis want the same prize Cal does.

    What makes the story land is the question underneath it. Cal is no longer the wide-eyed Padawan of Fallen Order; he is tired, angry and increasingly willing to bend the Jedi code if it keeps his people alive. Survivor is about the cost of that, and it does not look away from it.

    Five Stances, One Lightsaber

    Fallen Order gave Cal a single blade and a double-bladed staff. Survivor expands that to five distinct stances, and you carry two of them into every fight, swapping at meditation points to suit whatever is waiting ahead.

    Single Blade
    The balanced foundation from the first game, quick enough to parry a Purge Trooper’s electrostaff and heavy enough to punish the opening it leaves behind. Its skill tree deepens the fundamentals rather than reinventing them.
    Double-Bladed
    Wide sweeping arcs and reliable blaster deflection make this the answer to a room full of stormtroopers or a pack of Koboh wildlife closing in from three sides. It trades single-target damage for crowd control.
    Dual Wield
    Two shorter blades, a flurry of fast strikes and a stance built around aggression. Openings close quickly and defense is thinner, so it rewards players who commit to the offense and read enemy tells well.
    Blaster
    A lightsaber in one hand and a blaster in the other. Saber hits charge the pistol, and charged shots interrupt, stagger and pick off distant targets, giving Cal a ranged option the Jedi Order would not have approved of.
    Crossguard
    Slow, deliberate and devastating. Each swing lands with enormous weight and a single well-timed heavy strike can end a duel, but wind-ups are long and mistimed attacks are punished hard. A stance for patient players.

    The Force, the Grapple and the Ride

    Traversal was a highlight of Fallen

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