Free shipping on orders over $15

Shopping Cart

  • No products in the cart.

Control

$37.62 $30.10

  • Shipping Icon
    Free
    Shipping
  • Shipping Icon
    Safe
    Payment
  • Shipping Icon
    Best
    Services
Categories :
  • Video Games
  • Jesse Faden walks into the Federal Bureau of Control looking for answers about her missing brother. Within minutes she is holding the Director’s sidearm and fighting for the building itself. Control is Remedy Entertainment’s 2019 supernatural third-person action-adventure. It blends telekinetic combat and a shape-shifting weapon with some of the most inventive world-building the studio has ever put on screen.

    A Secret Agency Under Siege

    The Bureau studies Altered World Events, the moments where reality bends, and locks away the objects they leave behind deep inside its New York headquarters. That headquarters is the Oldest House, a brutalist tower most people in the city walk past without ever noticing. When an otherworldly force called the Hiss breaks containment, it possesses the Bureau’s agents and turns the halls into a war zone. Jesse arrives just in time to be chosen as the new Director, and her search for her brother Dylan gets tangled up in the agency’s darkest experiments.

    Remedy’s storytelling is at its most confident here. Redacted case files, research recordings, Dr. Casper Darling’s live-action video logs and the cryptic messages of the Board fill in the world at your own pace. Allies like Emily Pope and the enigmatic Finnish janitor Ahti give the Bureau a strange, very human texture. The result sits somewhere between government thriller and the New Weird, and it rewards players who stop to read.

    Combat Built on Physics and Powers

    Control’s fights are fast, loud and gloriously destructive. You’ll rarely stay in cover. Instead you’re pushed to keep moving, mixing gunfire with powers and tearing the environment apart as you go.

    The Service Weapon
    An Object of Power that changes form as you unlock it, from the dependable Grip pistol to the close-range Shatter, the fully automatic Spin, the precise charged shot of Pierce and the explosive Charge. You equip two forms at once and switch between them instantly mid-fight to suit the threat in front of you.
    Telekinetic abilities
    Launch turns desks, fire extinguishers and chunks of concrete into projectiles. Shield pulls debris into a protective wall, Evade dashes you out of harm’s way and Seize turns weakened Hiss into temporary allies. Levitate lets you hover above the battlefield and slam down on the enemies below.
    Upgrades and mods
    Ability Points earned by completing missions expand Jesse’s health, energy and powers through a skill tree. Weapon and personal mods, found in the field or crafted at Control Points, let you build around precise shooting, ability-heavy play or anything in between.

    Exploring the Oldest House

    The Oldest House is the real star. Its concrete halls are bigger on the inside than any building should be, and whole sections shift and rearrange themselves as the Hiss tightens its grip. Cleansing Control Points takes territory back from th

    Add a Review

    Your email address will not be published. Required fields are marked *